![]() Ive set my herb up so that etherweed (which seems to grow fastest) will have to grow into a non-adjacent space to test this theory. Two of mine just grew into a diagonally adjacent empty space. Can't wait for more fan made stuff with the editor either!īig Kudos to the chaps at Almost Human for making such a fun game. Leave empty space next to each herb and see if that helps. Firstly, CREDITS: 1) (ArdTru) Created the LiquidPotion models with animated liquid insides, used for all potions in the pack. There's so much more for me to find in the second-playthrough - going to take it even more slowly this time! At 13 hours so far for my first game, I'm very happy with the length simply due to the gameplay style. Hey All, Changed the name of the thread - as we have finally posted up a combined asset pack for LoG2 Alchemy. Since there isnt always a Crystal of Life around to heal bad effects, and resting isnt always possible to recoup life and energy reserves, Alchemy is one of. Human/Insectoid Mage (Fire specialist/Spellcraft) Insectoid Mage (Air specialist/Spellcraft with maybe some ice magic just until I get Frostbolt.we'll see) Lizardman Assassin (Daggers/Assassinations/maybe some dodge) (Anyone tried it with four casters for a true blast-o-rama experience from distance?) Insectoid Magic-User (Frost specialist/Spellcraft)įor my second party - I'm going to try two casters instead. Minotaur Fighter (Axes/Athletics - no armour skill at all) My first party has been kind of conservative and standard for this gameplay style I think: I was thinking other players could share a few favourite make-ups of their own and maybe a story as well? What was your first group and would you have changed anything skill-wise etc? Lots of harsh metallic textures, gear wheels and double-morningstar wielding mechanical warriors to boot, creating a uniquely cold atmosphere to explore and some of the toughest encounters in the game.Īs I sense I'm getting closer to the end, already I'm running through my head potential new party make-ups to try out, which is always a good sign for a game's longevity and an illustration of its compellingness. ![]() Yeah, anyone starting out in this game should probably get an Alchemist, because youll be burning through. My first group of characters are currently on the prison level (12) where the environment changes considerably with an almost quasi-Kinestia vibe from Bard's Tale III. Broken Cog: Dec 29, 2009: Were all friends here. I'm really enjoying my time with Legend of Grimrock and will certainly be playing again on the harder difficulty. Legend of Grimrock - Master Quest is a complete re-working of the entire original game with tons of new puzzles, updated dungeon designs, unique story elements, and more. I'm surprised there haven't been more topics on this fun little game already apart from the newsbits, which admittedly have been very welcome indeed. ![]()
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